child.Draw(spriteBatch);
}
spriteBatch.Draw(Texture, Position, null, Color, Angle, Origin, 1f, SpriteEffects.None, 0f);
child.Draw(spriteBatch);
}
spriteBatch.Draw(Texture, Position, null, Color, Angle, Origin, 1f, SpriteEffects.None, 0f);
- spriteBatch.Draw(BoxTexture, Box, new Color(255, 0, 255, 25));
+ //spriteBatch.Draw(BoxTexture, Box, new Color(255, 0, 255, 25));